Webmaster Arcadian Emperor/ S-Rank Pilot
Number of posts : 211 Age : 35 Empire : Arcadian Emperor Zoid : Blade Liger Reputation : -1 Registration date : 2008-04-12
Zoid Sheet Bit's (Money): o.o too much to count Zoid Type: Blade Liger Zoid Weapons:
| Subject: Organiods Lvl up system Sat Apr 12, 2008 5:35 pm | |
| NO ONE EXCEPT A SELECT FEW START OUT WITH ORGANOIDS
Organoids are small, partially organic, sentient zoids with the capability to bond with the larger combat zoids and enhance their combat abilities and fighting spirit. Originally, organoids were only found once in a great while in ancient ruins in strange green glass cylinders. More rarely, they were found wild, roaming Zi. However, a few years ago, ZBC scientists, in conjunction with the Vatra Institute for Zoid Reseach and the McGunigale Corporation, modern scientists discovered how to create Organoids - though still rare, they were available.
ORGANOIDS WILL BE WON THROUGH EVENTS AND PRIZES AS TOURNAMENTS ETC.
Organoids can bond with a combat zoid and increase its power by 50% and the recieve 1 exp point ever battle they watch. When they bond with a zoid they will recieve 2 exp points
lvl 1 - Default
lvl 2 - 5 fights
lvl 3 - 10 fights
lvl 4 - 30 fights
lvl 5 - 50 fights
Abilities
as stated organoids can bond with a zoid for a limited amount of posts
lvl 1 - 5 posts
lvl 2 - 10 posts
lvl 3- 15 posts
lvl 4 - 20 posts
lvl 5 - entire battle
When an Organoid bonds during a battle, the zoid it is bonding to must stand still for one full second in order for the Organoid to bond with it. A zoid with an Organoid bonded to it is considered Organoid Enhanced (OE)and recieves the following benefits: # The zoid instantly recieves some minor repairs, such as legs being less strained, internals being repaired, the effects of shock being reduced - these are minor repairs, after all, and are mostly internal in nature. # Speed and strength increase by 50%. # Accuracy is increased by 50%. # All energy-based attacks are 50% more powerful. A 30mm laser has the equivalent power of a 45mm laser. This does not extend to things like the Surge Net found on the Scout Fox, Glow Fox or Shadow Fox zoids or the AF-27 Surge Net modification because the net is both contained in a projectile and it leaves the zoid's body, meaning it is not powered by the Organoid. # Projectile weapons gain an increase in velocity - that is, the projectile fires faster, meaning, as with energy weapons, it is 50% more powerful. # Core Tracking, which allows the zoid pilot to know where every zoid on the battlefield is by tracking their core signature. This renders the location of stealth shielded or otherwise hidden and obscured zoids apparent to the zoid pilot. Unless you have Core suppression equipment, such as that of the Armored Wild Core of the Rayse Tiger, there's no hiding from an Organoid Enhanced zoid. Organoids cannot hide from other Organoids or from Core Tracking equipment, such as what the Finger of God has. # Shield strength increases by 50%.
No Organoid can bond with any ZX or UX-class zoids.
an organoid can evolve a zoid into a new model this is aquired at lvl 5 Evolveing zoids will be dealt with in another topic. | |
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